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Channel: Rune Skovbo Johansen – Unity Technologies Blog
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Unity Summer of Code Takes Off

Two weeks ago we announced our Unity Summer of Code program through which we offer indie & student developers the chance to get paid for doing something cool in Unity. Now we have reviewed all of...

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Summer of Code: Progress of Cutscene Editor

This blog post is written by Matthew Miner who is working on a cutscene editor for Unity. The cutscene editor is one of four selected projects that were selected for the Unity Summer of Code. As...

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Summer of Code: Detonator Framework Released!

This blog post is written by Ben Throop who has been working on a Detonator framework to generate great-looking explosions in Unity games. The project was one of the four selected projects that were...

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Building Buzz for Your Game

We see new games being made with Unity at an ever increasing rate. A lot of them get picked up by the gaming media thanks to the sprawling creativity of our users – others don’t get noticed as much as...

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New UnityAnswers Community Site

Unity keeps growing in every respect; not least our user community. The Unity Forums get more and more users and we welcome them all! Some of our users have expressed concern that the higher volume of...

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New Character Animation / 3rd Person Shooter Demo

At Unite ’09 Paulius Liekis and I did a presentation on Character Animation Tips & Tricks. We discussed a range of animation techniques such as realistic foot placement, procedural aiming and head...

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Kongregate Unity Game Contest!

Submit a Unity game to Kongregate by Feb. 15, 2011 and you can win $10,000! Kongregate is now finally open for Unity games! To celebrate, we’ve teamed up to bring you a development contest with prizes...

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Kongregate Unity Game Contest Winners!

The winners of the  Kongregate Unity Game Contest have been found! The Kongregate Unity Game Contest with prizes worth a total of $25.000 is over and the winners have been selected. Click on any of...

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Semantic Game Builder Interface to be Integrated Into Unity

Unity Technologies today announced a new feature under development aimed at aiding game developers bring their visions into reality. The new feature is dubbed “The Semantic Game Builder Interface” and...

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Automatic Setup of a Humanoid

The humanoid animation option in Unity 4 makes it possible to retarget the same animations to different characters. The characters can have different proportions and skeleton rigs where the bones have...

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Overview of the New UI System

The UI Team here at Unity has been hard at work getting the new UI system ready for release in Unity 4.6. While there’s still more work left to be done, we’ve been showing it off at recent conferences...

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In the Labs: Custom Build Configurations

“In the Labs” is a series of blog posts that put focus on features that have been prototyped internally but are experimental in nature and are not guaranteed to be included in Unity. In this issue of...

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A Primer on Repeatable Random Numbers

If you’re creating anything procedural, you’re almost guaranteed to come in need of random numbers at one point. And if you want to be able to produce the same result more than once, you’ll need the...

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Developing the new input system together with you

UPDATED Dec 12, 2017: We have made significant changes to our plans for the input system. Please read our forum post for details. In Input Team we’ve been working on designing and implementing a new...

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Feature highlight: Improved workflows for editing Prefabs in Unity 2020.1

In Unity 2020.1, you can enter Prefab Mode without leaving the context of your scene. The new default means that when you open a Prefab Asset via an instance in the scene, you’ll be able to edit it...

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